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What A Nasty Game
What A Nasty Game
Der offizielle, englische Blog zum deutschen Indie-Game "WANG: What A Nasty Game".
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Alpha and Omega: A good and a sad news!
geschrieben am 02.11.11 - 18:36 UhrThe good news first: Today I released the alpha version of WANG! What A Nasty Game. Download it here: >> WANG! What A Nasty Game (work in progress) – Download And now the sad news: This is the last life-sign of this project! I decided to quit the development of WANG!, [...]
Next game: Doodle Parachute Drop
geschrieben am 20.10.11 - 21:33 UhrI confess: After the release of the final version of my last game-project DOODLE BOUNCER I didn’t return to the development of WANG! Instead of the finalization of What A Nasty Game I started coding a new game: Doodle Parachute Drop. Now the second beta of this game is [...]
New projekt: DOODLE BOUNCER
geschrieben am 03.10.11 - 00:26 UhrA sad news: The development of What A Nasty Game is on hold. A positive news: While WANG! is on hold I develop a new, fantastic game – DOODLE BOUNCER. After only four days of work I released today the open beta of DOODLE BOUNCER > download it here. When the development [...]
The leveldesign is done
geschrieben am 27.09.11 - 21:02 UhrOk, not really. But the first level is created. I’m sure I’ll change some (or maybe: a lot of) things. But I’m glad and proud to see – and to play! – the result of my work. The next task is to polish the gamedesign and remove bugs.
The tool behind WANG!
geschrieben am 16.09.11 - 14:39 UhrUsually modern games are developed in C++, Flash, Java, Unity or anything like that. But not WANG! What A Nasty Game. I develop my game with GameMaker. GameMaker is a tool from Mark Overmars, published by YoYoGames. If you take a look at GameMaker, you’ll see it’s [...]
More Black and White: New Screenshot
geschrieben am 12.09.11 - 20:40 UhrWhat’s new? Gfx changes, new traps and status display
How the idea was born
geschrieben am 08.09.11 - 20:24 UhrA few years ago I played I Wanna Be The Guy, one of the hardest games ever. I hated that game, really! And I loved it! Because the very hard skill level is a fantastic USP (unique selling point). I descided to copy the fundamental game-design, but to emphasize the [...]
Screenshot: Cemetary
geschrieben am 23.08.11 - 21:57 UhrAfter every death a cross appears at your accidental place. So, after a few unsuccessful tries you create a kind of cemetary on your screen … like here:
Blood and gore
geschrieben am 22.08.11 - 14:06 UhrWhat A Nasty Game will have reduced, retro-style gfx and it’ll be a platformer, but this game won’t be cute! It’ll be hard, nasty and mean. To emphasize this aspect I’ll implement many blood- and gore-fx! Take a look at the first bloody screenshot: - [...]
Why PC only?
geschrieben am 19.08.11 - 19:00 UhrI develop What A Nasty Game on my PC and it will be released only on that system. “What da heck, are you crazy? The iPhone and iPad are much cooler, dude! PC suxxx!!” some may say. And they’re right. The iPhone and iPad are really cool! But the PC is neither dead nor [...]
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